There can be only one!
A revised PDF file of these rules is available!
| Introduction | Background | Characters | Quickening | Combat | Miscellaneous | Afterwords |
Notes for the 2.5 edition:
| 15 |
Unaging (CI69) |
10 |
Immunity to Disease (B20) |
50 |
Fast Regeneration (1 HT/min.) (CI64) |
25 |
Rejuvenation (new) |
| The ability to heal aggravated damage only at a rate of 1 point per hour of uninterrupted sleep, not to exceed 10 points in any given sleep cycle. | |
10 |
Recovery (CI64) |
10 |
Gills (CI56) |
| Immortals don't really have gills, but they seem to be able to extract enough oxygen from water to sustain life. | |
185 |
Immortal Resurrection (new) |
| Similar to Resurrection (CI64), but allows an Immortal to begin healing immediately after "death," unless he is beheaded or sustained enough damage (-HT x 10) that resurrection is impossible. The Immortal regains consciousness after regaining a positive HT and meeting the necessary roll. The -25 point rule per resurrection does not apply. | |
75 |
The Last (new) |
| A catch-all advantage which includes The Buzz as well as providing almost psychic powers—see description. | |
| -5 |
Sterility (CI84) |
| The extra 2 points is for the emotional burden an Immortal carries for not being able to ever bear children (and to round out the cost). | |
-15 |
Potent Blood (new) |
| The corollary to Efficient Digestion (VC15). All Immortals' blood is rich because of the Quickening in it. This can become a nuisance (or worse) because vampires and blood mages may want to take the Immortal's blood for their own uses. For every 2 Blood Points taken, they are worth 3. | |
-5 |
Immortal Code (new) |
| All Immortals follow this code: No fighting on Holy Ground and only one-on-one fighting. If the PC wishes to do away with this "limitation," s/he should discuss it with the GM. | |
-20 |
Secret (CI78) |
| If the Immortal's Secret is made public, the PC must take on appropriate disadvantages whose point values equal twice that of the Secret, e.g., Enemy, Bad Reputation, Social Stigmas, Status, or even Wealth. | |
335 |
Total |
Code of Honor (B31)
Duty (B39)
Enemy (B39) (Hunters or specific Immortals)
Flashbacks (CI90)
Loner (CI91)
Area Knowledge (CI146)
Hidden Lore (CI147): Immortal, Vampire, etc.
Stealth (B67)
Survival (B57)
| ST | Level | Basic Speed |
| +1 | Level 1 (5) | +.5 |
| +2 | Level 2 (10) | +1 |
| +3 | Level 3 (15) | +1.5 |
| +4 | Level 4 (25) | +2 |
| +5 | Level 5 (50) | +2.5 (+1 Attack) |
| +6 | Level 6 (75) | +3 (+1 Attack) |
| +7 | Level 7 (100) | +3.5 (+1 Attack) |
| +8 | Level 8 (125) | +4 (+1 Attack) |
| +9 | Level 9 (150) | +4.5 (+2 Attacks) |
| +10 | Level 10 (200) | +5 (+2 Attacks) |
Note: Normally, new PCs can only buy up to Level 5 in Charge Sword and Augmentation, with the additional levels purchased only by gaining Quickening.
Qualifications:
About the authors:
| ab lounge |
Hits since 11/25/06
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