Introduction to Alter Ego (a collection of superhero short fiction)

By Eric P. Isaacson

            It started out as an escape.  It was 1978 and I was thrust into a new world.  My parents had divorced and my mother moved us out to Mattawa, Washington, a town near the Tri-Cities in the southeastern portion of the state that isn’t even on most maps.  I had no friends and no family other than immediate with whom to do things.  But we had a convenience store in town and it sold comic books.  One night I discovered this gold mine, picking up two comics—Marvel Tales, featuring Spider-Man, and The Avengers—and I have yet to turn away.

            After that initial exposure, I bought as many comics as I could (which, at the time, was not a lot—maybe three or four a month).  Spider-Man continued to be a staple, the Avengers less so.  But soon came Batman, Superman, the Legion of Super-Heroes, the Teen Titans.  Joseph Campbell believed that superheroes formed the mythologies of the 20th century (Wiater 194).  Whether you subscribe to this or not, they have left an indelible mark upon our collective American psyche over the last 60 years and they certainly have left a mark with me.

            So much so that I began to emulate what I was reading through drawing (first tracing, then freehand copying the existing pictures and later altering them to create my own costumed characters) and writing.  The latter began in 1981 with a character much like myself—in fact it was me, only as a superhero.  My fictional self took the name Starblaze and began fighting crime in some unnamed big city.  It was six and a half double-spaced, hand-written pages—barely a story synopsis.  A few months later, I remade my hero-self, becoming the character Robin, and starting my crime-fighting career in Lewiston, Idaho (later relocating to San Diego).  I would spend the next three years and eleven stories chronicling my exploits.

            In 1984, I decided to start over, sort of.  I handed over the Robin identity to a new character named Rick Spensor.  I wanted to stop using myself and my friends and relatives as characters and I felt I had written myself into a corner in that Eric had become a violent, callous person, and rather than work my way out of the situation, I chose to turn away from my fictional self.  This way I could start having a bit more fun (mostly because everything was “new”) with other characters and stories.  Rick Spensor was a fresh start, in a manner of speaking, for he was me, but more of the me I was at age 15, not the fictional twenty-something I wrote about.  After two “issues” of Rick as Robin, a friend of mine and I created a group of teen superheroes called the Defenders (later changed to the Crusaders), with Robin as the group leader.  This mirrored with fantastic plagiarism another team called the New Teen Titans.  But I kept writing story after story over the next nine years until I had amassed twenty-five regular issues and three “specials” (longer stories featuring a major turning point in the series; for example, the last special featured the Krolan War that is mentioned many times throughout this collection) before I retired, at least until now, the Crusaders.

            During the same time period I also wrote a series of stories featuring Eric Isaacson, the former Robin now known as Blackwing.  Gone was the emotional and psychological angst of the previous series.  Instead, I focused more on the adventure aspect that mostly defines the superhero genre.  Blackwing lasted for seventeen issues before I retired that character again (until “Choices,” that is).

            The last year I wrote about superheroes was 1993.  I had made several plans to start another series, but it never seemed to work.  This was about the time I was trying to write more “literary” fiction (and was about the time I attended graduate school).  I felt I should have been writing about more “serious” topics with more complex characters and situations.  So I segregated my superhero work from the literary, with perhaps a bit of disdain for the former.  But I’m glad I focused on the literary writing, for without that experience, I wouldn’t have been able to produce the fiction in this collection.

            Despite my betrayal of the genre, writing-wise (I was still reading superhero comics, though not as many as the more fantasy-based ones—Sandman, Hellblazer, The Books of Magic, among others), I kept coming back to them because I knew that there was more to accomplish in the genre, even if I didn’t know what it was I wanted to explore.  To that end, I made notes in my various journals that might some day get me back into superheroes.

            Then, in the summer of 1997, I wrote an epistolary story featuring the Usenet, called “Down-Time.”  It started out with this simple idea:  What would a superhero do after a long night of crime fighting to wind down?  Like many of us non-crime fighters, he might get online.  And why wouldn’t superheroes use the Internet to communicate, inform, and discuss things with each other?  I showed it to some close friends (also long‑time comics readers) who had been reading my superhero fictions for years and received a favorable response.  I knew then that it was time to write about superheroes again.

            Of course, I couldn’t simply repeat what I’d written years before.  Most superhero stories are adventure tales, with “the plot, characterization, and theme [being] relatively simple” and formulaic (Bongco 86).  A quick perusal of many mainstream superhero titles (i.e., those published by the Big 3 companies—DC, Marvel, and Image) will demonstrate this basic premise:  a villain disrupts the status quo in some way, usually in robbery or physical harm to others; the hero opposes the villain, which almost always involves a fight between them; and the hero captures or at least drives away the villain, guaranteeing the villain’s return and continuing the cycle.

            For over sixty years superhero comics have rarely strayed from this formula, regarded by many to be no more than adolescent male power fantasies.  But, as Scott McCloud boasts in Understanding Comics, comics in general have a potential as a medium that is limitless (3).  I contend that the somewhat worn idea that is the superhero in particular has yet to be fully explored.

            So I started with the idea that I would write those stories I never got to read, stories that featured superheroes as people first—the men behind the masks—with the typical adventuring as secondary.  This line of thinking had its genesis many years before when reading a comic called Peter Parker, the Spectacular Spider-Man.  It always struck me as odd that Peter Parker spent very little time in the comic named after him.  Why emphasize the man behind the mask and not use him except as a mere extension of the superhero identity?  This is a backwards concept to me, for it is the man who is the super, not the other way around.  Examining this aspect of the superhero is where comics often come up short.  By emphasizing the super over the man, the superhero becomes less accessible (and less interesting) to more sophisticated readers.  A more interesting hero is the one who, despite his or her faults (or maybe because of them), still manages to inspire us.  It is this quality of humanity—rising above our baser natures—that can draw readers into the story and characters and allows a certain amount of identification.  Jessica Linker, in an issue of Sequential Tart, wrote, “Flawed Superheroes are brilliant, because they are simultaneously exaggerated representations of good, and yet they're not so irritatingly perfect that there isn't something that we can relate to.  This is why a lot of people, deep down in their subconscious, have an overwhelming devotion to Superheroes” (para. 8).

            Despite the usually simplistic nature of the characters and plot, the superheroes remind us what we all can (and should?) do for the world.  In The Hero with a Thousand Faces, Joseph Campbell writes that the modern hero is the one who must “guide and save” society (391).  Superheroes certainly have the potential as role models to accomplish this.  In fact, Alan Moore has said that “if I had to look back to the biggest single factor that shaped my moral code as a child, it wasn’t my parents . . . it wasn’t the school; it wasn’t the church.  It was Superman.”  The simple code of morals that Superman espoused included such basic concepts as “Don’t lie.  Don’t kill anybody.  And always try to help other people out if they’re in trouble”; codes which would do “until you can grow up and can shade in some of the more subtle areas” (Wiater 171).  For a speech I had to give in the ninth grade in which we had to bring something from home that we felt was important to us and explain why it was so, I brought the second annual (a special larger-sized issue usually put out during the summer months) of The New Teen Titans.  I spoke of justice and loyalty and honesty—all things I felt that particular comic contained. 

            Not that there haven’t been superhero comics that examine the man behind the super.  Two notable ones are Alan Moore’s and Dave Gibbon’s epic Watchmen and Kurt Busiek’s Astro City.  Watchmen was originally a twelve issue maxi-series published by DC Comics over the course of 1986 and 1987.  It hit the superhero genre with the force of—to use the vernacular—an atomic-powered haymaker.  It was the first time that superheroes were treated with seriousness and literary depth:  “In its moral and structural complexity, Watchmen is the equivalent of a novel, and it remains a major event in the evolution of comic books today” (Daniels 196).  In fact, it was the first comic book (when collected in trade paperback form) to really live up to the name of graphic novel.  Moore had essentially deconstructed the superhero and “systematically inverted everything fans had ever thought or felt about their superheroes” (Jones 308).  His portrayal of superheroes as human beings, complete with frailties and moral lapses, had never been accomplished as effectively as in Watchmen.  True, injecting superheroes with a dose of reality began with Marvel comics in the 1960s and continued into the 1970s with various “social relevance” stories (most notably the drug use Spider-Man issues by Lee and Kane, and the racism examined in the Green Lantern/Green Arrow comic by O’Neil and Adams), but Watchmen took the realism to a new level, mainly by showing the world as being very much affected by the presence of the superheroes,1 and how being a superhero affected the people behind the masks.

            I would add that Watchmen even overshadows the genre somewhat, i.e., all superhero fictions eventually get compared to it.  Even Moore himself asked,

how do you follow Watchmen?  . . .  Do you do something that’s an even more complicated superhero book?  . . .  Or do you do something that just repeats the Watchmen formula over and over again?  Or do you do something else?  And if you do something else—what?  (Wiater 169)

Essentially what followed was more of the same lackluster superhero adventuring, pale imitations of “real world” superheroes à la Watchmen and Frank Miller’s dark and violent Batman in The Dark Knight Returns, or a complete turn‑around to more light-hearted, comedic fair (such as 1987’s Justice League).

            Because of the postmodern deconstruction of the superhero, a new take began to emerge.  According to Kim Herzinger, postmodernism

made everything possible, including a return to story, character, and the conventions of representation. . . .  The effect . . . is to revitalize certain literary values once thought exhausted, and to defamiliarize what we thought was familiar. . . .  (qtd. in Runyun 6)

Defamiliarizing the familiar is Kurt Busiek’s specialty.  Image Comics published his series Astro City, a creator-owned project that has been called a “sturdy and streamlined reconstruction” of the superhero genre (McCloud, Reinventing Comics 117).  It features a cast of superheroes that are mostly DC clones—Samaritan is like Superman, while Winged Victory is Busiek’s version of Wonder Woman—though there are representatives of most archetypal characters.  Astro City appealed to superhero fans because it brought with it a bit of nostalgia for the superhero genre when it wasn’t merely about fighting and shock (or is that schlock?) story elements.  Astro City went further by exploring, as Busiek puts it, “the rest of the genre, celebrating the power it has to make ideas come to life and seeing what it can do” (Bongco 213) besides mere superhero adventure.

            So Busiek told stories featuring the human element of being a superhero.  For example, the first issue of Astro City features the Superman-like character of Samaritan doing what he does—helping people as best he can—but the first person narrative also tells us something else about the man:  while Samaritan feels compelled to help because of his abilities, all he really wants to do is fly.  In fact, the opening page shows him soaring through the clouds with a small caption that reads:  “In my dreams I fly” (Busiek, Life in the Big City 1).  The remainder of the story focuses on him counting the minutes of uninterrupted flight during the day.

            While Busiek succeeds in bringing the god-like superhero down to earth, he also is able to retain a sense of wonderment in the god-like character by giving us the worm’s eye view, so to speak.  Many stories are told from the points of view of the citizens who live among the superheroes based out of Astro City.  In “Welcome to Astro City,” a man arrives with his two daughters to start a new life.  Over the course of the next few days, the father begins to rethink his decision mostly because of the dangers living in a city full of superheroes (and villains) brings.  After a destructive fight between some superheroes and a powerful storm entity, the man’s neighbors begin cleaning up the area and a reporter asks the father what he now thinks of Astro City.  He ponders to himself:

Last night was insane.  It was horrible.  But . . . watching the heroes . . . seeing the people today, the city workers, the neighbors . . . it’s dangerous.  It’s frightening.  But words like honor, and trust, and commitment—they’re just words most places but here. . . .  (Busiek, Family Album 38)

Again, superheroes have the ability to inspire us.

            In Watchmen and Astro City, we were shown the different facets of superheroes, from the dark, disturbing psychology to the shared human experiences of common man and superhero alike.  Between them is a range of storytelling techniques that probably appeals to a more sophisticated but weary audience (such as myself).  So, in regards to superhero stories, what is there to do after Watchmen and Astro City?  What can I hope to contribute that Moore and Busiek (and others) haven’t already?

            When I first started planning this project, I kept asking myself what would I do that’s different from Watchmen?  How do I follow it?  At first, the answer was simple.  I would explore the man behind the mask—what it would be like to be the man who is a super.  The focus would be less on the adventuring (unlike my previous forays in superhero fiction), and more on the psychological aspects of the characters because that was where interesting things lie.  I also wanted to infuse that sense of wonder I carried for superheroes through my fiction.  But to some degree Kurt Busiek had beaten me to it.  Now my task was doubled:  how would I follow both Watchmen and Astro City?  I was paralyzed.  Everything I wrote seemed hackneyed, already done.  I very nearly gave up.

            I then decided that even though I didn’t know exactly what I had to contribute, I still had all these characters and stories to tell.  At the very least, I would explore, as Busiek himself proclaimed, “the possibilities of the genre” which “are endless, and the terrain rich and inviting” (Busiek, Life in the Big City Introduction).  Only it would be my terrain.  This included all those stories I had always wanted to read but couldn’t because no one had written them.  Yes, some aspects had been examined recently elsewhere, but there were still more to tell, and for that I could draw upon my earlier superhero fictions.  I had, over the course of ten years, developed a universe of characters and possibilities, and thought up some new ones along the way.

            So at each story’s core is a single question that I attempt to answer, and in doing so, explore even further.  For instance, “Reunion” started out as this:  How would a former superhero deal with married life?  To answer this question I took my old alter ego, Rick Spensor, and married him offstage to the Crusaders’ former government liaison, Genise Hulen.  The story opens a couple years after their marriage with Rick feeling anxious, ostensibly because of the upcoming 15-year commemoration of the formation of the Crusaders and the impending arrival of an unexpected baby.  Of course, that is only the excuse for Rick’s behavior.  His motive, whether he realizes it or not, is more basic:  he feels trapped by his current life.  He has become a grown up Peter Pan wishing he was still the young leader of his Lost Boys, the Crusaders.  The story ends with Rick standing alone and in the dark, literally and figuratively.  Again, Rick serves as a metaphor for myself.  This time, however, he represents how I felt writing about superheroes.  The final scene is one of regret and longing for the past and uncertainty of the future.

            The past and the future feature prominently in the next story, “Fragments.”  Its genesis was the scene where Flashback kept replaying time in order to save his girlfriend.  Over and over he brings her back to life, forcing her to “relive” her death each time.  The underlying question here is how far should a superhero go to save lives?  For no matter how noble a hero’s actions, there are limits to what he should do.  Of course, Flashback acts mostly out of selfishness in that he can’t accept his girlfriend’s fate and doesn’t allow her the dignity of death.  But despite the tragedies in the story, it still ends on a hopeful, though perhaps desperate, note.  Whereas Rick Spensor in “Reunion” is unable to act, Flashback comes to his senses, as it were, and decides to go back out into the world to help, because that is what heroes are supposed to do.

            “Fragments” is also the first story to use form as a means of storytelling.  To express the idea of fragmentation, I start the story off as a pseudo-transcript of a news special hosted by Connie Chung.  And while most of the other segments are told in a more familiar narrative style, it is told out of chronological sequence to mirror the chronal aphasia suffered by Flashback and others.  Also, the points of view shift from one character to another as a means of unbalancing the overall tone.

            “Second Stringers,” while mostly a comedy of the absurd, carries in it a serious undertone.  The central point in the story is how being a sidekick can mess a person up psychologically, as well as having the right to be taken seriously for who and what you are.  The story serves another purpose, as it is, at least partially, a metaphor for how I felt about telling others that my thesis would be about superheroes.  I felt like those sidekicks—not being considered a serious writer because of the associations people have about superheroes and comic books in general.  So, in effect, writing this collection has been a form of therapy for me for I no longer feel inadequate as an author and freely speak of the content of this thesis and its importance to me.

            Though it is the fourth story, “Down-Time” was actually the first written.  It started out as a melding of my two passions at the time:  superheroes and reading newsgroups.  I figured that with the dawning of the very public Internet, superheroes would take advantage of this new tool and at the very least communicate with each other.  They also might, as Warhawk did in the story, check up on their public approval rating.  The question “Are superheroes important to us?” raised to some degree in the previous stories continues here, though more explicitly.  “Down-Time” also serves as a kind of crossroads in that many elements in other stories are mentioned here (the Krolan War, the Incident at 12th St., etc.), or at least a different aspect of those elements.  This serves to increase the scope of the superhero world I’ve created as well as a sense of community for the superheroes themselves, something that really hasn’t been explored elsewhere.  Also, “Down-Time” is the second story in the collection to use form as a narrative technique.  By recreating the newsreader screens, the reader “sees” what Warhawk does, essentially becoming the character or at least becoming more engaged with the story through him.

            In “Choices,” I come full circle in the sense that I am the star of the story once again.  I inject myself, or at least my name and some of my personality and life, into Blackwing.  Some of my friends and family join me, as they did long ago in the original Robin stories.  “Choices” is exactly that, the willingness to make a choice in the direction of one’s life.  The original question here was if you could choose between what we tend to think of as a normal, ordinary life and the exciting and peculiar life that a superhero might have—even with all its pitfalls—which one would you choose?  But the interesting part of “Choices” for me is that, as an author of superhero fiction, my hero-self straddles both worlds, and seems to function well, for the most part, in either.

            Most of the themes I have explored so far in this collection are, I hope, at least somewhat subtle, but in “Dancing on a Pin” I took them up a notch and asked the big question underlying all heroic fiction:  what is good and evil?  Or more precisely, what is the perception of good and evil?  In Western civilization, angels have always been the symbol of good as they are God’s agents, while demons are evil as they serve the Devil.  The narrator of the story discovers that this perception is not always accurate.  He even begins to believe in the validity of his involvement with the renegade angel at the expense of his morality.  And isn’t that the very nature of evil?  Important, too, is the narrator’s view of Ikon as a superhero.  Here is one of the few times a “normal” person gushes about a superhero.  His description of Ikon demonstrates his love for and devotion to the ideas Ikon and others like him represent.  In other words, Ikon inspires him, and by extension, us.

            The final story in the collection, “For the Uniform,” brings us 180 degrees from where we started.  In “Reunion,” Rick Spensor is a hero at the end of his career, uncertain how to reconcile the past and what will be his future.  Will Reed, as the very new Blackwing, faces a similar quandary, only he chooses in the end to accept another’s past and his own future and forge ahead, compelled by his duty to his father, the legacy of the original Blackwing, and his desire to do good.  At the end of the story, Will comes to the realization that he feels at home wearing the mantle that was not his initially.  This reflects my own attitude about superheroes and these stories in particular.  Though I have over 60 years of previous superhero fictions to contend with, as well as the fact that others have examined similar themes as I have here, I am comfortable in the paths I have chosen for these stories, as they are my examination of superheroes as “real” people faced with their own fears and uncertainties who also try to be as heroic as they can.

            Of course, I didn’t come up with any of these ideas strictly on my own.  This collection has been inspired by many different sources.  Other comics that have explored the more real and human side of superheroes are Miracleman, Animal Man, and The Elementals,2 to name a few.  But not all influences have been comics.  For example, the works of Raymond Carver have heavily affected my writing.  Carver has long been noted and criticized for his sparse prose and open endings, and I have developed a similar style for some of my fiction (in terms of the open ending style, consider especially “Reunion” and “Second Stringers”).  Another similarity between Carver’s work and my own is the desire to allow readers to use their imaginations and, as Frederick Barthelme says, to “hear the whispers, catch the feints and shadows, gather the traces” (qtd. in Runyon 6).  This is why, for example, I don’t go into great detail about the histories of my characters or the world in which they inhabit.  Instead, I drop references throughout many of the stories, such as the Krolan invasion or the original Blackwing, to allow the reader to share in the creation of my superhero world by filling in some gaps on their own (something that readers of comics do all the time; see Scott McCloud’s discussion of the all‑important Gutter in Understanding Comics, starting on page 66).

            Some authors have helped me in terms of generating ideas and how the look of the page can contribute something to the story.  Raymond Federman’s idea of Imagination as Pla(y)giarism has helped me in both areas, as he advocates that writing is playful.  Wanting to play with certain superhero conventions is what initially inspired me.  Federman also notes that writing is

a montage/collage of thoughts, reflections, mediations, quotations, pieces of my own (previous) discourses (critical, poetic, fictional—published and unpublished) as well as pieces of discourses by others (spoken or written—published and unpublished, authorized and non-authorized).  (51)

Of course, my appropriation of Robin, a DC Comics character since 1940, is a prime example of pla(y)giarism.  And since my Robin assumed the identity of a comic book character that he was inspired by, I was dabbling, though I didn’t know it at the time, in superhero meta-fiction.

            Further employing Federman’s idea of pla(y)giarism, I have “stolen” ideas from other authors and incorporated them into these stories.  For instance, many years ago I read Piers Anthony’s novel A Spell for Chameleon in which a minor character has the ability to reverse time and allow it to replay, but only the previous five minutes and she is unable to affect the outcome.  This interesting concept stuck with me and the end result (with a bit of tweaking) is Flashback.

            Another set of fictions influencing this collection are the non-comics superhero stories appearing in book format.  These fall into four categories:  1) those novels published using either DC or Marvel characters usually featuring storylines already published in comics form (though sometimes books featuring a specific character with original content are published, such as the wonderful Elliot S. Maggin Superman novel Miracle Monday); 2) novels where fictional superheroes greatly influence or help define the main character(s) (Joseph Torchia’s The Kryptonite Kid or Michael Chabon’s The Amazing Adventures of Kavalier and Clay); 3) collections of original fiction not using established characters, usually by science fiction authors, written mostly tongue-in-cheek or with an almost embarrassed self-conscious nod (or, as editor John Varley put it, “anti-superhero” stories) but still exploring the concept of superhero (two collections entitled Superheroes, one edited by John Varley [1995] and the other by Michel Parry [1978]; also the novel Superfolks by Robert Mayer); and 4) collections of original fiction also not using established characters, usually by science fiction writers, written to celebrate and explore the superhero (the Wild Cards series of shared-world novels edited by George R. R. Martin).

            While this collection is not a novel, I am drawing upon established characters, at least from my previous works (Warhawk, Blackwing, the Crusaders).  I also tend to play around with the genre a bit, especially when paying homage to comics (e.g., in “Choices,” the Kirby Gang is mentioned—Jack “King” Kirby was a major creative force in superhero comics’ early days; and Flat Stanley in “Reunion” is a nod to a minor villain in The Legion of Superheroes) or just pointing out the absurdity of certain elements (taking a sidekick’s angst and inadequacies and magnifying them to the point of needing a support group, as in “Second Stringers,” or the Acme School for Supers application in “Down-Time”).  But mostly I examine issues and relationships that have been reserved, for the most part, for the so-called genre of realism and try to take the reader who is only casually (as well as the one who is intimately) familiar with superheroes to new, exciting places, places he or she had never imagined the superhero could go.

            So I hope that these stories revel in the pretentiousness and the significance that are superheroes, and that they demonstrate a conversation between fantasy and literary realism, between prose and graphic representation, and more important, between our own baser human natures and our desire to transcend them for the good of all.

 


Notes

                1 Moore actually went further with this idea in Miracleman, a series originally published in Britain (but before Watchmen) that made it to the states at about the same time that Watchmen came out.  In it, the Superman-like main character, Miracleman, and his former sidekick, Kid Miracleman, battle each other and destroy half of London.  Later, as Miracleman attempts to rebuild the city and generally help mankind, he essentially takes over the world to make it a better place.  Watchmen differs in that Moore’s intention was to “show how super-heroes could deform the world just by being there, not that they would have to take over, just their presence would make a difference” (McCue 73).

            2 First published in 1983, Bill Willingham’s The Elementals pushed the superhero envelope in ways that no other writer/artist had up to that time.  The very theme of “superheroes in a real world” that Moore and Gibbons refined in Watchmen had its birth pangs in Willingham’s scripts, only he worked on the theme over the course of years, rather than the one year that Watchmen appeared.  In fact, one of the characters brings in a bunch of “funnybooks” to demonstrate to his colleagues that they have begun to imitate a vicious cycle:  fight bad guys, put them in jail; bad guys escape, fight bad guys. . . .  “Not only does life imitate art,” he tells them, “life imitates bad art.  We are these stupid comic stories made flesh.  We have become farce” (Willingham 8).  Indeed, the cover for that issue has this character proclaiming to the readers “As of this moment, we stop acting like we’re in some stupid comic book!”  Although this particular issue came after Watchmen, the direction of The Elementals had always been progressing towards this goal and culminated with that issue.


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